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	<id>https://inside.digipen.edu/index.php?action=history&amp;feed=atom&amp;title=GSDP%3AGAM100%2FCProcessing%2FSetNextGameState%28%29</id>
	<title>GSDP:GAM100/CProcessing/SetNextGameState() - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://inside.digipen.edu/index.php?action=history&amp;feed=atom&amp;title=GSDP%3AGAM100%2FCProcessing%2FSetNextGameState%28%29"/>
	<link rel="alternate" type="text/html" href="https://inside.digipen.edu/index.php?title=GSDP:GAM100/CProcessing/SetNextGameState()&amp;action=history"/>
	<updated>2026-06-10T10:02:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>https://inside.digipen.edu/index.php?title=GSDP:GAM100/CProcessing/SetNextGameState()&amp;diff=59867&amp;oldid=prev</id>
		<title>&gt;Zachary.logsdon at 16:41, 20 October 2019</title>
		<link rel="alternate" type="text/html" href="https://inside.digipen.edu/index.php?title=GSDP:GAM100/CProcessing/SetNextGameState()&amp;diff=59867&amp;oldid=prev"/>
		<updated>2019-10-20T16:41:41Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:41, 20 October 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot; &gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;int main(void)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;CP_main&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   // Set the initial game state&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   // Set the initial game state&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key insidedb135-dpw135:diff::1.12:old-59861:rev-59867 --&gt;
&lt;/table&gt;</summary>
		<author><name>&gt;Zachary.logsdon</name></author>
	</entry>
	<entry>
		<id>https://inside.digipen.edu/index.php?title=GSDP:GAM100/CProcessing/SetNextGameState()&amp;diff=59861&amp;oldid=prev</id>
		<title>&gt;Zachary.logsdon at 16:41, 20 October 2019</title>
		<link rel="alternate" type="text/html" href="https://inside.digipen.edu/index.php?title=GSDP:GAM100/CProcessing/SetNextGameState()&amp;diff=59861&amp;oldid=prev"/>
		<updated>2019-10-20T16:41:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:41, 20 October 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot; &gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[GSDP:GAM100/CProcessing|Main Page]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[GSDP:GAM100/CProcessing|Main Page]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[GSDP:GAM100/CProcessing/Run()|Run()]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[GSDP:GAM100/CProcessing/Run()|Run()]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[GSDP:GAM100/CProcessing/CP_main|CP_main]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[GSDP:GAM100/CProcessing/Terminate()|Terminate()]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[GSDP:GAM100/CProcessing/Terminate()|Terminate()]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[GSDP:GAM100/CProcessing/SetNextGameState()|SetNextGameState()]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[GSDP:GAM100/CProcessing/SetNextGameState()|SetNextGameState()]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[GSDP:GAM100/CProcessing/SetNextGameStateForced()|SetNextGameStateForced()]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[GSDP:GAM100/CProcessing/SetNextGameStateForced()|SetNextGameStateForced()]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key insidedb135-dpw135:diff::1.12:old-59855:rev-59861 --&gt;
&lt;/table&gt;</summary>
		<author><name>&gt;Zachary.logsdon</name></author>
	</entry>
	<entry>
		<id>https://inside.digipen.edu/index.php?title=GSDP:GAM100/CProcessing/SetNextGameState()&amp;diff=59855&amp;oldid=prev</id>
		<title>&gt;Zachary.logsdon at 18:51, 13 October 2019</title>
		<link rel="alternate" type="text/html" href="https://inside.digipen.edu/index.php?title=GSDP:GAM100/CProcessing/SetNextGameState()&amp;diff=59855&amp;oldid=prev"/>
		<updated>2019-10-13T18:51:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:51, 13 October 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* init - (FunctionPtr) The name of the function called once when the state first begins. This can be NULL if no initialization is needed for your state.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* init - (FunctionPtr) The name of the function called once when the state first begins. This can be NULL if no initialization is needed for your state.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* update - (FunctionPtr) The name of the function called every frame to update the state.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* update - (FunctionPtr) The name of the function called every frame to update the state.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* shutdown - (FunctionPtr) The name of the function called when you leave a state&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, that is &lt;/del&gt;when you call SetNextGameState or [[GSDP:GAM100/CProcessing/SetNextGameStateForced()|SetNextGameStateForced()]] to change states. This can be NULL if no cleanup is needed for your state.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* shutdown - (FunctionPtr) The name of the function called when you leave a state&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. This occurs &lt;/ins&gt;when you call SetNextGameState or [[GSDP:GAM100/CProcessing/SetNextGameStateForced()|SetNextGameStateForced()]] to change states. This can be NULL if no cleanup is needed for your state.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Example Usage ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Example Usage ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key insidedb135-dpw135:diff::1.12:old-59849:rev-59855 --&gt;
&lt;/table&gt;</summary>
		<author><name>&gt;Zachary.logsdon</name></author>
	</entry>
	<entry>
		<id>https://inside.digipen.edu/index.php?title=GSDP:GAM100/CProcessing/SetNextGameState()&amp;diff=59849&amp;oldid=prev</id>
		<title>&gt;Zachary.logsdon: New page: {{GSDP:GAM100API.css}} = SetNextGameState() =  == Description == This sets the next state for the program to enter. This will call the shutdown function of the current state if own exists....</title>
		<link rel="alternate" type="text/html" href="https://inside.digipen.edu/index.php?title=GSDP:GAM100/CProcessing/SetNextGameState()&amp;diff=59849&amp;oldid=prev"/>
		<updated>2019-10-13T18:50:58Z</updated>

		<summary type="html">&lt;p&gt;New page: {{GSDP:GAM100API.css}} = SetNextGameState() =  == Description == This sets the next state for the program to enter. This will call the shutdown function of the current state if own exists....&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{GSDP:GAM100API.css}}&lt;br /&gt;
= SetNextGameState() =&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
This sets the next state for the program to enter. This will call the shutdown function of the current state if own exists. Calling SetNextGameState() on the same state you are currently in will have no effect, but calling [[GSDP:GAM100/CProcessing/SetNextGameStateForced()|SetNextGameStateForced()]] will restart the current state.&lt;br /&gt;
&lt;br /&gt;
===Parameters===&lt;br /&gt;
SetNextGameState(FunctionPtr init, FunctionPtr update, FunctionPtr shutdown)&lt;br /&gt;
&lt;br /&gt;
* init - (FunctionPtr) The name of the function called once when the state first begins. This can be NULL if no initialization is needed for your state.&lt;br /&gt;
* update - (FunctionPtr) The name of the function called every frame to update the state.&lt;br /&gt;
* shutdown - (FunctionPtr) The name of the function called when you leave a state, that is when you call SetNextGameState or [[GSDP:GAM100/CProcessing/SetNextGameStateForced()|SetNextGameStateForced()]] to change states. This can be NULL if no cleanup is needed for your state.&lt;br /&gt;
&lt;br /&gt;
== Example Usage ==&lt;br /&gt;
&amp;lt;syntaxhighlight lang='c'&amp;gt;&lt;br /&gt;
void init(void)&lt;br /&gt;
{&lt;br /&gt;
  /* Set the size of the window */&lt;br /&gt;
  size(500, 500);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
void update(void)&lt;br /&gt;
{&lt;br /&gt;
  /* Set the background color to black every frame */&lt;br /&gt;
  background(color(0, 0, 0, 255));&lt;br /&gt;
&lt;br /&gt;
  /* Draw a rectangle at the mouse position */&lt;br /&gt;
  rect(mouseX, mouseY, 50, 50);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
int main(void)&lt;br /&gt;
{&lt;br /&gt;
  // Set the initial game state&lt;br /&gt;
  SetNextGameState(init, update, NULL);&lt;br /&gt;
&lt;br /&gt;
  // Run the program&lt;br /&gt;
  Run();    &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
* [[GSDP:GAM100/CProcessing|Main Page]]&lt;br /&gt;
* [[GSDP:GAM100/CProcessing/Run()|Run()]]&lt;br /&gt;
* [[GSDP:GAM100/CProcessing/Terminate()|Terminate()]]&lt;br /&gt;
* [[GSDP:GAM100/CProcessing/SetNextGameState()|SetNextGameState()]]&lt;br /&gt;
* [[GSDP:GAM100/CProcessing/SetNextGameStateForced()|SetNextGameStateForced()]]&lt;/div&gt;</summary>
		<author><name>&gt;Zachary.logsdon</name></author>
	</entry>
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