Difference between revisions of "GSDP:GAM100/CProcessing"
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* [[GSDP:GAM100/CProcessing/imageSize() |imageSize() ]] | * [[GSDP:GAM100/CProcessing/imageSize() |imageSize() ]] | ||
* [[GSDP:GAM100/CProcessing/imageMode() |imageMode() ]] | * [[GSDP:GAM100/CProcessing/imageMode() |imageMode() ]] | ||
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* [[GSDP:GAM100/CProcessing/setImageFlags() |setImageFlags() ]] | * [[GSDP:GAM100/CProcessing/setImageFlags() |setImageFlags() ]] | ||
* [[GSDP:GAM100/CProcessing/createImage() |createImage() ]] | * [[GSDP:GAM100/CProcessing/createImage() |createImage() ]] | ||
Revision as of 09:55, 24 June 2019
Reference
Structure
Globals
Types
Math
Callbacks
Color
Image
- loadImage()
- image()
- imageRotated()
- imageSize()
- imageMode()
- setImageFlags()
- createImage()
- freeImage()
- imageWidth()
- imageHeight()
- imagePixel()
- imageCreateSubimage()
- imageCreateTint()
- imageData()
- imageUpdate()
- readFrameBuffer()
Input
Enums
Functions
- keyPressed()
- keyReleased()
- keyIsDown()
- mousePressed()
- mouseReleased()
- mouseDragged()
- mouseIsDown()
- mouseMoved()
- mouseClicked()
- doubleClicked()
- mouseWheel()
- setExitOnEscape()
Math
Constants
Utility
- clampFloat()
- clampInt()
- distFloat()
- distInt()
- lerpFloat()
- lerpInt()
- mag()
- map()
- sq()
- degrees()
- radians()
Matrix
- mat3()
- mat3_identity()
- mat3_set()
- mat3_from_vector()
- mat3_scale()
- mat3_translate()
- mat3_rotate()
- mat3_rotate_rad()
- mat3_transpose()
- mat3_inverse()
- mat3_concat()
- mat3_mult_vec2()
Vector
- vec2()
- vec2_zero()
- vec2_set()
- vec2_neg()
- vec2_add()
- vec2_sub()
- vec2_norm()
- vec2_scale()
- vec2_length()
- vec2_distance()
- vec2_dot()
- vec2_cross()
- vec2_angle()
Random
- randomSeed()
- randomFloat()
- randomRangeFloat()
- randomInt()
- randomRangeInt()
- randomGaussian()
- noise()
- noiseSeed()
Setting
- background()
- fill()
- noFill()
- stroke()
- noStroke()
- strokeWeight()
- size()
- fullscreen()
- blendMode()
- cursor()
- noCursor()
- translate()
- scale()
- scaleX()
- scaleY()
- rotate()
- applyMatrix()
- resetMatrix()
- save()
- restore()
- worldToScreen()
- screenToWorld()
Shape
- rect()
- ellipse()
- circle()
- line()
- point()
- triangle()
- quad()
- rectRotated()
- ellipseRotated()
- lineRotated()
- triangleRotated()
- quadRotated()
- rectRounded()
- beginShape()
- vertex()
- endShape()
Modes
Sound
- createSound()
- sound()
- soundChannel()
- createChannel()
- stop()
- setPaused()
- getPaused()
- setVolume()
- getVolume()
- setPitch()
- getPitch()
- setFade()
- clearFade()
- setReverb()
- getReverb()
- setPan()
- getPan()
Text