Difference between revisions of "GSDP:GAM100/CProcessing/GetWindowHandle()"
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< GSDP:GAM100 | CProcessing
>Zachary.logsdon (New page: {{GSDP:GAM100API.css}} = Run() = == Description == Returns the window handle (HWND) of the program running. See https://docs.microsoft.com/en-us/windows/win32/apiindex/windows-api-list fo...) |
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== Description == | == Description == | ||
Returns the window handle (HWND) of the program running. | Returns the window handle (HWND) of the program running. | ||
− | See https://docs.microsoft.com/en-us/windows/win32/apiindex/windows-api-list for | + | See https://docs.microsoft.com/en-us/windows/win32/apiindex/windows-api-list for windows.h documentation and examples. |
=== See Also === | === See Also === | ||
* [[GSDP:GAM100/CProcessing|Main Page]] | * [[GSDP:GAM100/CProcessing|Main Page]] | ||
* [[GSDP:GAM100/CProcessing/Run()|Run()]] | * [[GSDP:GAM100/CProcessing/Run()|Run()]] | ||
+ | * [[GSDP:GAM100/CProcessing/CP_main|CP_main]] | ||
* [[GSDP:GAM100/CProcessing/Terminate()|Terminate()]] | * [[GSDP:GAM100/CProcessing/Terminate()|Terminate()]] | ||
* [[GSDP:GAM100/CProcessing/SetNextGameState()|SetNextGameState()]] | * [[GSDP:GAM100/CProcessing/SetNextGameState()|SetNextGameState()]] | ||
* [[GSDP:GAM100/CProcessing/SetNextGameStateForced()|SetNextGameStateForced()]] | * [[GSDP:GAM100/CProcessing/SetNextGameStateForced()|SetNextGameStateForced()]] |
Latest revision as of 08:43, 20 October 2019
Run()
Description
Returns the window handle (HWND) of the program running. See https://docs.microsoft.com/en-us/windows/win32/apiindex/windows-api-list for windows.h documentation and examples.