Difference between revisions of "GSDP:GAM100/CProcessing"

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>J.thiel
>J.thiel
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=== Structure ===
 
=== Structure ===
* [[GSDP:GAM100/CProcessing/Run()|Run()]]
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* [[GSDP:GAM100/CProcessing/Run()                             |Run()                             ]]
* [[GSDP:GAM100/CProcessing/CP_System_Run()|CP_System_Run()]]
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* [[GSDP:GAM100/CProcessing/CP_System_Run()                   |CP_System_Run()                   ]]
* [[GSDP:GAM100/CProcessing/Terminate()|Terminate()]]
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* [[GSDP:GAM100/CProcessing/Terminate()                       |Terminate()                       ]]
* [[GSDP:GAM100/CProcessing/CP_System_Terminate()|CP_System_Terminate()]]
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* [[GSDP:GAM100/CProcessing/CP_System_Terminate()             |CP_System_Terminate()             ]]
* [[GSDP:GAM100/CProcessing/SetNextGameState()|SetNextGameState()]]
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* [[GSDP:GAM100/CProcessing/SetNextGameState()               |SetNextGameState()               ]]
* [[GSDP:GAM100/CProcessing/CP_System_SetNextGameState()|CP_System_SetNextGameState()]]
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* [[GSDP:GAM100/CProcessing/CP_System_SetNextGameState()     |CP_System_SetNextGameState()     ]]
* [[GSDP:GAM100/CProcessing/SetNextGameStateForced()|SetNextGameStateForced()]]
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* [[GSDP:GAM100/CProcessing/SetNextGameStateForced()         |SetNextGameStateForced()         ]]
 
* [[GSDP:GAM100/CProcessing/CP_System_SetNextGameStateForced()|CP_System_SetNextGameStateForced()]]
 
* [[GSDP:GAM100/CProcessing/CP_System_SetNextGameStateForced()|CP_System_SetNextGameStateForced()]]
* [[GSDP:GAM100/CProcessing/GetWindowHandle()|GetWindowHandle()]]
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* [[GSDP:GAM100/CProcessing/GetWindowHandle()                 |GetWindowHandle()                 ]]
* [[GSDP:GAM100/CProcessing/CP_System_GetWindowHandle()|CP_System_GetWindowHandle()]]
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* [[GSDP:GAM100/CProcessing/CP_System_GetWindowHandle()       |CP_System_GetWindowHandle()       ]]
* [[GSDP:GAM100/CProcessing/CP_main|CP_main]]           
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* [[GSDP:GAM100/CProcessing/CP_main                           |CP_main                           ]]           
  
 
===== Globals =====
 
===== Globals =====
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* [[GSDP:GAM100/CProcessing/CP_Input_GetMouseX()          |CP_Input_GetMouseX()          ]]
 
* [[GSDP:GAM100/CProcessing/CP_Input_GetMouseX()          |CP_Input_GetMouseX()          ]]
 
* [[GSDP:GAM100/CProcessing/mouseY      |mouseY          ]]
 
* [[GSDP:GAM100/CProcessing/mouseY      |mouseY          ]]
 +
* [[GSDP:GAM100/CProcessing/CP_Input_GetMouseY()|CP_Input_GetMouseY()]]
 
* [[GSDP:GAM100/CProcessing/pmouseX      |pmouseX          ]]
 
* [[GSDP:GAM100/CProcessing/pmouseX      |pmouseX          ]]
 +
* [[GSDP:GAM100/CProcessing/CP_Input_GetMousePreviousX()|CP_Input_GetMousePreviousX()]]
 
* [[GSDP:GAM100/CProcessing/pmouseY      |pmouseY          ]]
 
* [[GSDP:GAM100/CProcessing/pmouseY      |pmouseY          ]]
 +
* [[GSDP:GAM100/CProcessing/CP_Input_GetMousePreviousY()|CP_Input_GetMousePreviousY()]]
 
* [[GSDP:GAM100/CProcessing/worldMouseX  |worldMouseX      ]]
 
* [[GSDP:GAM100/CProcessing/worldMouseX  |worldMouseX      ]]
 +
* [[GSDP:GAM100/CProcessing/CP_Input_GetMouseWorldX()|CP_Input_GetMouseWorldX()]]
 
* [[GSDP:GAM100/CProcessing/worldMouseY  |worldMouseY      ]]
 
* [[GSDP:GAM100/CProcessing/worldMouseY  |worldMouseY      ]]
 +
* [[GSDP:GAM100/CProcessing/CP_Input_GetMouseWorldY()|CP_Input_GetMouseWorldY()]]
 
<!--
 
<!--
 
* [[GSDP:GAM100/CProcessing/displayWidth |displayWidth    ]]
 
* [[GSDP:GAM100/CProcessing/displayWidth |displayWidth    ]]

Revision as of 15:44, 22 June 2020

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