GSDP:GAM100/CProcessing/CP Engine Run()

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CP_Engine_Run()

Description

This function is what starts the CProcessing engine. Before calling CP_Engine_Run(), CP_Engine_SetNextGameState() or CP_Engine_SetNextGameStateForced() must be called to set the initial state of the program. Failing to do so will cause the program to end immediately.

Example Usage

void init(void)
{
  /* Set the size of the window */
  CP_System_Size(500, 500);
}

void update(void)
{
  /* Set the background color to black every frame */
  CP_Settings_Background(CP_Color_Create(0, 0, 0, 255));

  /* Draw a rectangle at the mouse position */
  CP_Graphics_DrawRect(CP_Input_GetMouseX(), CP_Input_GetMouseY(), 50, 50);
}

int main(void)
{
  // Set the initial game state
  CP_Engine_SetNextGameState(init, update, NULL);

  // Run the program
  CP_Engine_Run();    
}

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