Difference between revisions of "GSDP:GAM100/CProcessing/CP Input GetMouseWorldY()"

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>J.thiel
(New page: = CP_Input_GetMouseWorldY() = == Description == The function CP_Input_GetMouseWorldY() always returns the current vertical coordinate of the mouse in world space. This means that the mous...)
 
>J.thiel
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== Description ==
 
== Description ==
The function CP_Input_GetMouseWorldY() always returns the current vertical coordinate of the mouse in world space. This means that the mouse position will be translated by any transformation functions called ([[GSDP:GAM100/CProcessing/CP_Settings_Translate()              |CP_Settings_Translate()              ]], [[GSDP:GAM100/CProcessing/CP_Settings_Scale()              |CP_Settings_Scale()              ]], [[GSDP:GAM100/CProcessing/CP_Settings_ScaleX()              |CP_Settings_ScaleX()              ]], [[GSDP:GAM100/CProcessing/CP_Settings_ScaleY()              |CP_Settings_ScaleY()              ]], [[GSDP:GAM100/CProcessing/CP_Settings_Rotate()              |CP_Settings_Rotate()]]). This will track the position of the mouse anywhere on the screen, even if the window is in the background.
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The function '''CP_Input_GetMouseWorldY()''' always returns the current vertical coordinate of the mouse in world space. This means that the mouse position will be translated by any transformation functions called ([[GSDP:GAM100/CProcessing/CP_Settings_Translate()              |CP_Settings_Translate()              ]], [[GSDP:GAM100/CProcessing/CP_Settings_Scale()              |CP_Settings_Scale()              ]], [[GSDP:GAM100/CProcessing/CP_Settings_ScaleX()              |CP_Settings_ScaleX()              ]], [[GSDP:GAM100/CProcessing/CP_Settings_ScaleY()              |CP_Settings_ScaleY()              ]], [[GSDP:GAM100/CProcessing/CP_Settings_Rotate()              |CP_Settings_Rotate()]]). This will track the position of the mouse anywhere on the screen, even if the window is in the background.
  
 
== Example ==
 
== Example ==

Revision as of 13:39, 26 June 2020

CP_Input_GetMouseWorldY()

Description

The function CP_Input_GetMouseWorldY() always returns the current vertical coordinate of the mouse in world space. This means that the mouse position will be translated by any transformation functions called (CP_Settings_Translate() , CP_Settings_Scale() , CP_Settings_ScaleX() , CP_Settings_ScaleY() , CP_Settings_Rotate()). This will track the position of the mouse anywhere on the screen, even if the window is in the background.

Example

void draw() 
{
  CP_Settings_Background(CP_Color_Create(200, 200, 200, 255));
  CP_Settings_Translate(CP_Input_GetMouseX(), CP_Input_GetMouseY());
  CP_Graphics_DrawLine(0, 0, CP_Input_GetMouseWorldX(), CP_Input_GetMouseWorldY());
}

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