GSDP:GAM100/CProcessing/CP System GetFrameCount()

CP_System_GetFrameCount()

Description

Returns the current frame count. The frame count starts at 0 when the program launches and increments every frame until the program ends.

Note: the frame count can't be set by the user and isn't reset when changing game states

Example

void update(void) 
{
    // print the current frame count to the center of the window
    CP_Settings_TextSize(200);
    CP_Settings_TextAlignment(CP_TEXT_ALIGN_H_CENTER, CP_TEXT_ALIGN_V_MIDDLE);
    CP_Settings_Background(CP_Color_Create(200, 200, 200, 255));
    CP_Settings_Fill(CP_Color_Create(100, 20, 100, 255));
    
    int currentFrameCount = CP_System_GetFrameCount();
    
    char buffer[16] = { 0 };
    sprintf_s(buffer, _countof(buffer), "%i", currentFrameCount);
    CP_Font_DrawText(buffer, 200, 200);
}

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