Difference between revisions of "GSDP:GAM100/CProcessing/CP main"

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>Zachary.logsdon
(New page: {{GSDP:GAM100API.css}} = CP_Main() = == Description == A special version of main() used by CProcessing. You will write it like you would any main function. From CP_Main you will set your ...)
 
>Zachary.logsdon
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{{GSDP:GAM100API.css}}
 
{{GSDP:GAM100API.css}}
= CP_Main() =
+
= CP_main =
  
 
== Description ==
 
== Description ==

Revision as of 08:40, 20 October 2019

CP_main

Description

A special version of main() used by CProcessing. You will write it like you would any main function. From CP_Main you will set your first game state and call Run() to start the CProcessing engine.

Example Usage

void init(void)
{
  /* Set the size of the window */
  size(500, 500);
}

void update(void)
{
  /* Set the background color to black every frame */
  background(color(0, 0, 0, 255));

  /* Draw a rectangle at the mouse position */
  rect(mouseX, mouseY, 50, 50);
}

int CP_main(void)
{
  // Set the initial game state
  SetNextGameState(init, update, NULL);

  // Run the program
  Run();    
}

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