Difference between revisions of "GSDP:GAM100/CProcessing/CP main"

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}
 
}
  
int CP_main(void)
+
CP_main
 
{
 
{
 
   // Set the initial game state
 
   // Set the initial game state
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* [[GSDP:GAM100/CProcessing|Main Page]]
 
* [[GSDP:GAM100/CProcessing|Main Page]]
 
* [[GSDP:GAM100/CProcessing/Run()|Run()]]
 
* [[GSDP:GAM100/CProcessing/Run()|Run()]]
* [[GSDP:GAM100/CProcessing/CP_main|CP_main()]]
+
* [[GSDP:GAM100/CProcessing/CP_main|CP_main]]
 
* [[GSDP:GAM100/CProcessing/Terminate()|Terminate()]]
 
* [[GSDP:GAM100/CProcessing/Terminate()|Terminate()]]
 
* [[GSDP:GAM100/CProcessing/SetNextGameState()|SetNextGameState()]]
 
* [[GSDP:GAM100/CProcessing/SetNextGameState()|SetNextGameState()]]
 
* [[GSDP:GAM100/CProcessing/SetNextGameStateForced()|SetNextGameStateForced()]]
 
* [[GSDP:GAM100/CProcessing/SetNextGameStateForced()|SetNextGameStateForced()]]

Latest revision as of 08:40, 20 October 2019

CP_main

Description

A special version of main() used by CProcessing. You will write it like you would any main function. From CP_Main you will set your first game state and call Run() to start the CProcessing engine.

Example Usage

void init(void)
{
  /* Set the size of the window */
  size(500, 500);
}

void update(void)
{
  /* Set the background color to black every frame */
  background(color(0, 0, 0, 255));

  /* Draw a rectangle at the mouse position */
  rect(mouseX, mouseY, 50, 50);
}

CP_main
{
  // Set the initial game state
  SetNextGameState(init, update, NULL);

  // Run the program
  Run();    
}

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