Difference between revisions of "GSDP:GAM100/CProcessing/Run()"

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>D.hamilton
m (Run() moved to GSDP:GAM100/CProcessing/Run(): Moving it to be within the GSDP:GAM100/CProcessing namespace)
>Zachary.logsdon
 
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{{GSDP:GAM100API.css}}
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= Run() =
  
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== Description ==
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This function is what starts the CProcessing engine. Before calling run(), [[GSDP:GAM100/CProcessing/SetNextGameState()|SetNextGameState()]] or [[GSDP:GAM100/CProcessing/SetNextGameStateForced()|SetNextGameStateForced()]] must be called to set the initial state of the program. Failing to do so will make the program end immediately.
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== Example Usage ==
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<syntaxhighlight lang='c'>
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void init(void)
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{
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  /* Set the size of the window */
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  size(500, 500);
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}
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void update(void)
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{
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  /* Set the background color to black every frame */
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  background(color(0, 0, 0, 255));
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  /* Draw a rectangle at the mouse position */
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  rect(mouseX, mouseY, 50, 50);
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}
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CP_main
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{
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  // Set the initial game state
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  SetNextGameState(init, update, NULL);
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  // Run the program
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  Run();   
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}
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</syntaxhighlight>
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=== See Also ===
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* [[GSDP:GAM100/CProcessing|Main Page]]
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* [[GSDP:GAM100/CProcessing/Run()|Run()]]
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* [[GSDP:GAM100/CProcessing/CP_main|CP_main]]
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* [[GSDP:GAM100/CProcessing/Terminate()|Terminate()]]
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* [[GSDP:GAM100/CProcessing/SetNextGameState()|SetNextGameState()]]
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* [[GSDP:GAM100/CProcessing/SetNextGameStateForced()|SetNextGameStateForced()]]

Latest revision as of 09:42, 20 October 2019

Run()

Description

This function is what starts the CProcessing engine. Before calling run(), SetNextGameState() or SetNextGameStateForced() must be called to set the initial state of the program. Failing to do so will make the program end immediately.

Example Usage

void init(void)
{
  /* Set the size of the window */
  size(500, 500);
}

void update(void)
{
  /* Set the background color to black every frame */
  background(color(0, 0, 0, 255));

  /* Draw a rectangle at the mouse position */
  rect(mouseX, mouseY, 50, 50);
}

CP_main
{
  // Set the initial game state
  SetNextGameState(init, update, NULL);

  // Run the program
  Run();    
}

See Also

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