Difference between revisions of "GSDP:GAM100/CProcessing/alpha()"

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* [[GSDP:GAM100/CProcessing                    |Main Page        ]]
 
* [[GSDP:GAM100/CProcessing                    |Main Page        ]]
 
* [[GSDP:GAM100/CProcessing/color()            |color()          ]]
 
* [[GSDP:GAM100/CProcessing/color()            |color()          ]]
* [[GSDP:GAM100/CProcessing/hue()              |hue()            ]]
 
 
* [[GSDP:GAM100/CProcessing/red()              |red()            ]]
 
* [[GSDP:GAM100/CProcessing/red()              |red()            ]]
 
* [[GSDP:GAM100/CProcessing/green()            |green()          ]]
 
* [[GSDP:GAM100/CProcessing/green()            |green()          ]]
 
* [[GSDP:GAM100/CProcessing/blue()            |blue()            ]]
 
* [[GSDP:GAM100/CProcessing/blue()            |blue()            ]]
 
* [[GSDP:GAM100/CProcessing/lerpColor()        |lerpColor()      ]]
 
* [[GSDP:GAM100/CProcessing/lerpColor()        |lerpColor()      ]]

Latest revision as of 10:13, 13 May 2019

alpha()

Description

Retrieve the alpha value from a given PColor object.

Parameters

alpha(PColor c)

  • c - (PColor) the Color to retrieve the alpha value from

Example

void init() 
{
    // Create a slightly transparent white color
    pColor white = color(255,255,255,128);

   // Retrieve the alpha value
   // alpha will be 128
   int alpha = alpha(white);
}

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