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    Inside

    GSDP:GAM100/CProcessing/vec2 add()

    vec2_add()

    Description

    Returns the sum of two Vec2s as a new Vec2.

    Parameters

    vec2_add(Vec2 a, Vec2 b)

    • a - (Vec2) Left hand operand of addition.
    • b - (Vec2) Right hand operand of addition.

    Example

    Vec2 position;
    Vec2 speed;
    
    void init()
    {
      position = vec2_set(canvasWidth / 2, canvasHeight / 2);
      speed = vec2_set(50.0f, 0.0f);
    
      ellipseMode(CENTER);
      fill(color(255, 0, 0, 255));
    }
    
    bool forward = true;
    
    void update()
    {
      background(color(255, 255, 255, 255));
    
      // Check if direction should be inverted
      if (position.x > canvasWidth)
      {
        forward = false;
        position.x = canvasWidth;
      }
      else if (position.x < 0)
      {
        forward = true;
        position.x = 0;
      }
    
      // Update position
      if (forward)
        position = vec2_add(position, vec2_scale(speed, dt()));
      else if(!forward)
        position = vec2_sub(position, vec2_scale(speed, dt()));
    
      // Draw the circle
      circle(position.x, position.y, 40);
    }
    

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