GSDP:GAM100/CProcessing/CP SOUND GROUP
From Inside
< GSDP:GAM100 | CProcessing
CP_SOUND_GROUP
Description
The enumeration of different usable sound groups in the program.
Remarks
Valid CP_SOUND_GROUP values are:
// Organize sounds into separate groups to play/pause and control pitch and volume separately
enum CP_SOUND_GROUP
{
CP_SOUND_GROUP_0,
CP_SOUND_GROUP_1,
CP_SOUND_GROUP_2,
CP_SOUND_GROUP_3,
CP_SOUND_GROUP_4,
CP_SOUND_GROUP_5,
CP_SOUND_GROUP_6,
CP_SOUND_GROUP_7,
CP_SOUND_GROUP_8,
CP_SOUND_GROUP_9,
CP_SOUND_GROUP_MAX,
CP_SOUND_GROUP_SFX = CP_SOUND_GROUP_0,
CP_SOUND_GROUP_MUSIC = CP_SOUND_GROUP_1
} CP_SOUND_GROUP;
Each sound group can either be controlled seperately or all at once by any related CP_Sound function.
Related
- Main Page
- CP_Sound
- CP_Sound_Load()
- CP_Sound_LoadMusic()
- CP_Sound_Play()
- CP_Sound_PlayMusic()
- CP_Sound_PlayAdvanced()
- CP_Sound_Free()
- CP_Sound_PauseAll()
- CP_Sound_PauseGroup()
- CP_Sound_ResumeAll()
- CP_Sound_ResumeGroup()
- CP_Sound_StopAll()
- CP_Sound_StopGroup()
- CP_Sound_SetGroupVolume()
- CP_Sound_GetGroupVolume()
- CP_Sound_SetGroupPitch()
- CP_Sound_GetGroupPitch()