GSDP:GAM100/CProcessing/CP Sound GetGroupPitch()
From Inside
< GSDP:GAM100 | CProcessing
CP_Sound_GetGroupPitch()
Description
Gets the pitch modifier applied to all CP_Sounds within the given CP_SOUND_GROUP.
Prototype
float CP_Sound_GetGroupPitch(CP_SOUND_GROUP group)
Parameters
- group - (CP_SOUND_GROUP) The sound group that you want to set the pitch modifier of
Return
- float - The pitch modifier of the given sound group
Example
CP_Sound mySound = NULL;
CP_Sound mySecondSound = NULL;
void init()
{
mySound = CP_Sound_Load("./Assets/Justins_voice.wav");
mySecondSound = CP_Sound_Load("./Assets/Justins_laugh.wav");
}
void update()
{
float songLength = 500;
static float timer = 0;
timer += 1;
CP_Settings_Background(CP_Color_Create(255, 255, 255, 255));
CP_Sound_PlayAdvanced(mySound, 1, 1, TRUE, CP_SOUND_GROUP_3);
CP_Sound_PlayAdvanced(mySecondSound, 1, 1, TRUE, CP_SOUND_GROUP_5);
if(timer >= .5f * songLength)
{
// set the pitch modifier of group 3 to 2
CP_Sound_SetGroupPitch(CP_SOUND_GROUP_3, 2);
// get the pitch modifier of group 3, on the currently 2.0f
float pitch = CP_Sound_GetGroupPitch(CP_SOUND_GROUP_3);
timer = 0;
}
}
void shutdown()
{
CP_Sound_Free(mySound);
CP_Sound_Free(mySecondSound);
}
Related
- Main Page
- CP_Sound
- CP_Sound_Load()
- CP_Sound_LoadMusic()
- CP_Sound_Play()
- CP_Sound_PlayMusic()
- CP_Sound_PlayAdvanced()
- CP_Sound_Free()
- CP_Sound_PauseAll()
- CP_Sound_PauseGroup()
- CP_Sound_ResumeAll()
- CP_Sound_ResumeGroup()
- CP_Sound_StopAll()
- CP_Sound_StopGroup()
- CP_Sound_SetGroupVolume()
- CP_Sound_GetGroupVolume()
- CP_Sound_SetGroupPitch()
- CP_Sound_GetGroupPitch()