GSDP:GAM100/CProcessing/KeyState

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KeyState

Description

The KeyState is used internally to track the state of each key or mouse button. Use the following functions to set callbacks to be informed about key state changes.

Example

// Enum of key states
enum KeyState
{
    KeyReleased = 0, // The key was released
    KeyPressed  = 1, // The key was pressed
    KeyRepeat   = 2  // Repeating when it's held
};
typedef enum KeyState KeyState;

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