GSDP:GAM100/CProcessing/worldMouseY
From Inside
< GSDP:GAM100 | CProcessing
worldMouseY
Description
The system variable worldMouseY always contains the current vertical coordinate of the mouse in world space. This means that the mouse position will be translated by any transformation functions called (translate() , scale() , scaleX() , scaleY() , rotate()). This will track the position of the mouse anywhere on the screen, even if the window is in the background.
Example
void draw()
{
background(color(200, 200, 200, 255));
translate(mouseX, mouseY);
line(0, 0, worldMouseX, worldMouseY);
}