Difference between revisions of "GSDP:GAM100/CProcessing"
From Inside
>J.thiel |
>Justin.chambers |
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* [[GSDP:GAM100/CProcessing/CP_System_GetMillis() |CP_System_GetMillis() ]] | * [[GSDP:GAM100/CProcessing/CP_System_GetMillis() |CP_System_GetMillis() ]] | ||
* [[GSDP:GAM100/CProcessing/CP_System_GetSeconds() |CP_System_GetSeconds() ]] | * [[GSDP:GAM100/CProcessing/CP_System_GetSeconds() |CP_System_GetSeconds() ]] | ||
+ | |||
+ | {{Columns|end=1}} | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | == Deprecated Code == | ||
+ | This section has old function references and old examples to be removed | ||
+ | {{Columns|3}} | ||
+ | |||
+ | * [[GSDP:GAM100/CProcessing/Run() |Run() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/Terminate() |Terminate() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/SetNextGameState() |SetNextGameState() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/SetNextGameStateForced() |SetNextGameStateForced() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/GetWindowHandle() |GetWindowHandle() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/setExitOnEscape() |setExitOnEscape() ]] | ||
+ | |||
+ | * [[GSDP:GAM100/CProcessing/mouseX |mouseX ]] | ||
+ | * [[GSDP:GAM100/CProcessing/mouseY |mouseY ]] | ||
+ | * [[GSDP:GAM100/CProcessing/pmouseX |pmouseX ]] | ||
+ | * [[GSDP:GAM100/CProcessing/pmouseY |pmouseY ]] | ||
+ | * [[GSDP:GAM100/CProcessing/worldMouseX |worldMouseX ]] | ||
+ | * [[GSDP:GAM100/CProcessing/worldMouseY |worldMouseY ]] | ||
+ | |||
+ | * [[GSDP:GAM100/CProcessing/displayWidth |displayWidth ]] | ||
+ | * [[GSDP:GAM100/CProcessing/displayHeight|displayHeight ]] | ||
+ | * [[GSDP:GAM100/CProcessing/windowWidth |windowWidth ]] | ||
+ | * [[GSDP:GAM100/CProcessing/windowHeight |windowHeight ]] | ||
+ | * [[GSDP:GAM100/CProcessing/width |width ]] | ||
+ | * [[GSDP:GAM100/CProcessing/height |height ]] | ||
+ | |||
+ | * [[GSDP:GAM100/CProcessing/canvasWidth |canvasWidth ]] | ||
+ | * [[GSDP:GAM100/CProcessing/canvasHeight |canvasHeight ]] | ||
+ | |||
+ | * [[GSDP:GAM100/CProcessing/ShapeMode|ShapeMode]] | ||
+ | * [[GSDP:GAM100/CProcessing/PColor |PColor ]] | ||
+ | * [[GSDP:GAM100/CProcessing/PColorHSV|PColorHSV]] | ||
+ | * [[GSDP:GAM100/CProcessing/PFont |PFont ]] | ||
+ | * [[GSDP:GAM100/CProcessing/PImage |PImage ]] | ||
+ | * [[GSDP:GAM100/CProcessing/PSound |PSound ]] | ||
+ | |||
+ | * [[GSDP:GAM100/CProcessing/Vec2|Vec2]] | ||
+ | * [[GSDP:GAM100/CProcessing/Mat3|Mat3]] | ||
+ | |||
+ | * [[GSDP:GAM100/CProcessing/color() |color() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/colorHSV() |colorHSV() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/lerpColor() |lerpColor() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/lerpColorHSV() |lerpColorHSV()]] | ||
+ | * [[GSDP:GAM100/CProcessing/rgb2hsv() |rgb2hsv() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/hsv2rgb() |hsv2rgb() ]] | ||
+ | |||
+ | * [[GSDP:GAM100/CProcessing/Key|Key]] | ||
+ | * [[GSDP:GAM100/CProcessing/MouseButton|MouseButton]] | ||
+ | |||
+ | * [[GSDP:GAM100/CProcessing/keyPressed() |keyPressed() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/keyReleased() |keyReleased() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/keyIsDown() |keyIsDown() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/mousePressed() |mousePressed() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/mouseReleased() |mouseReleased() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/mouseDragged() |mouseDragged() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/mouseIsDown() |mouseIsDown() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/mouseMoved() |mouseMoved() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/mouseClicked() |mouseClicked() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/doubleClicked() |doubleClicked() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/mouseWheel() |mouseWheel() ]] | ||
+ | |||
+ | * [[GSDP:GAM100/CProcessing/clampFloat() |clampFloat() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/clampInt() |clampInt() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/lerpFloat() |lerpFloat() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/lerpInt() |lerpInt() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/sq() |sq() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/degrees() |degrees() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/radians() |radians() ]] | ||
+ | |||
+ | * [[GSDP:GAM100/CProcessing/mat3() |mat3() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/mat3_identity() |mat3_identity() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/mat3_set() |mat3_set() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/mat3_from_vector() |mat3_from_vector() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/mat3_scale() |mat3_scale() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/mat3_translate() |mat3_translate() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/mat3_rotate() |mat3_rotate() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/mat3_rotate_rad() |mat3_rotate_rad() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/mat3_transpose() |mat3_transpose() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/mat3_inverse() |mat3_inverse() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/mat3_concat() |mat3_concat() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/mat3_mult_vec2() |mat3_mult_vec2() ]] | ||
+ | |||
+ | * [[GSDP:GAM100/CProcessing/vec2() |vec2() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/vec2_zero() |vec2_zero() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/vec2_set() |vec2_set() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/vec2_neg() |vec2_neg() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/vec2_add() |vec2_add() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/vec2_sub() |vec2_sub() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/vec2_norm() |vec2_norm() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/vec2_scale() |vec2_scale() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/vec2_length() |vec2_length() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/vec2_distance() |vec2_distance() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/vec2_dot() |vec2_dot() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/vec2_cross() |vec2_cross() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/vec2_angle() |vec2_angle() ]] | ||
+ | |||
+ | * [[GSDP:GAM100/CProcessing/randomSeed() |randomSeed() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/randomFloat() |randomFloat() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/randomRangeFloat() |randomRangeFloat() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/randomInt() |randomInt() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/randomRangeInt() |randomRangeInt() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/randomGaussian() |randomGaussian() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/noise() |noise() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/noiseSeed() |noiseSeed() ]] | ||
+ | |||
+ | * [[GSDP:GAM100/CProcessing/setWindowTitle() |setWindowTitle() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/background() |background() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/fill() |fill() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/noFill() |noFill() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/stroke() |stroke() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/noStroke() |noStroke() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/strokeWeight() |strokeWeight() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/size() |size() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/fullscreen() |fullscreen() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/fullscreenAdvanced() |fullscreenAdvanced() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/blendMode() |blendMode() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/cursor() |cursor() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/noCursor() |noCursor() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/translate() |translate() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/scale() |scale() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/scaleX() |scaleX() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/scaleY() |scaleY() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/rotate() |rotate() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/applyMatrix() |applyMatrix() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/resetMatrix() |resetMatrix() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/save() |save() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/restore() |restore() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/worldToScreen() |worldToScreen() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/screenToWorld() |screenToWorld() ]] | ||
+ | |||
+ | * [[GSDP:GAM100/CProcessing/rect() |rect() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/ellipse() |ellipse() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/circle() |circle() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/line() |line() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/point() |point() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/triangle() |triangle() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/quad() |quad() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/rectRotated() |rectRotated() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/ellipseRotated() |ellipseRotated() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/lineRotated() |lineRotated() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/triangleRotated() |triangleRotated() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/quadRotated() |quadRotated() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/beginShape() |beginShape() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/vertex() |vertex() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/endShape() |endShape() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/rectMode() |rectMode() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/ellipseMode() |ellipseMode() ]] | ||
+ | |||
+ | * [[GSDP:GAM100/CProcessing/loadImage() |loadImage() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/loadImageAdvanced() |loadImageAdvanced() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/image() |image() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/imageRotated() |imageRotated() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/imageSize() |imageSize() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/imageMode() |imageMode() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/createImage() |createImage() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/createImageAdvanced() |createImageAdvanced() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/freeImage() |freeImage() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/imageWidth() |imageWidth() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/imageHeight() |imageHeight() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/imagePixel() |imagePixel() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/imageCreateSubimage() |imageCreateSubimage() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/imageCreateSubimageAdvanced() |imageCreateSubimageAdvanced() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/imageCreateTint() |imageCreateTint() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/imageCreateTintAdvanced() |imageCreateTintAdvanced() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/imageData() |imageData() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/imageUpdate() |imageUpdate() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/readFrameBuffer() |readFrameBuffer() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/readFrameBufferAdvanced() |readFrameBufferAdvanced() ]] | ||
+ | |||
+ | * [[GSDP:GAM100/CProcessing/defaultFont |defaultFont ]] | ||
+ | * [[GSDP:GAM100/CProcessing/loadFont() |loadFont() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/text() |text() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/textBox() |textBox() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/textFont() |textFont() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/textSize() |textSize() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/textAlign() |textAlign() ]] | ||
+ | |||
+ | * [[GSDP:GAM100/CProcessing/soundLoad() |soundLoad() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/soundFree() |soundFree() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/soundPlay() |soundPlay() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/soundPlayAdvanced() |soundPlayAdvanced() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/soundPauseAll() |soundPauseAll() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/soundResumeAll() |soundResumeAll() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/soundStopAll() |soundStopAll() ]] | ||
+ | |||
+ | * [[GSDP:GAM100/CProcessing/frameCount |frameCount ]] | ||
+ | * [[GSDP:GAM100/CProcessing/frameRate |frameRate ]] | ||
+ | * [[GSDP:GAM100/CProcessing/dt() |dt() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/millis() |millis() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/second() |second() ]] | ||
+ | * [[GSDP:GAM100/CProcessing/setFrameRate() |setFrameRate() ]] | ||
{{Columns|end=1}} | {{Columns|end=1}} |
Revision as of 22:01, 19 September 2020
Reference
Structure
- Run()
- CP_System_Run()
- Terminate()
- CP_System_Terminate()
- SetNextGameState()
- CP_System_SetNextGameState()
- SetNextGameStateForced()
- CP_System_SetNextGameStateForced()
- GetWindowHandle()
- CP_System_GetWindowHandle()
- CP_main
- setExitOnEscape()
- CP_System_SetTerminateOnEscape()
Globals
- mouseX
- CP_Input_GetMouseX()
- mouseY
- CP_Input_GetMouseY()
- pmouseX
- CP_Input_GetMousePreviousX()
- pmouseY
- CP_Input_GetMousePreviousY()
- worldMouseX
- CP_Input_GetMouseWorldX()
- worldMouseY
- CP_Input_GetMouseWorldY()
- canvasWidth
- CP_System_GetCanvasWidth()
- canvasHeight
- CP_System_GetCanvasHeight()
Types
- ShapeMode
- CP_POSITION_MODE
- CP_BLEND_MODE
- PColor
- CP_Color
- PColorHSV
- CP_ColorHSV
- PFont
- CP_Font
- PImage
- CP_Image
- PSound
- CP_Sound
Math
Color
- color()
- colorHSV()
- lerpColor()
- lerpColorHSV()
- rgb2hsv()
- hsv2rgb()
- CP_Color_Create()
- CP_ColorHSV_Create()
- CP_Color_Lerp()
- CP_ColorHSV_Lerp()
- CP_Color_FromColorHSV()
- CP_ColorHSV_FromColor()
Input
Enums
Functions
- keyPressed()
- CP_Input_KeyTriggered()
- keyReleased()
- CP_Input_KeyReleased()
- keyIsDown()
- CP_Input_KeyDown()
- mousePressed()
- CP_Input_MouseTriggered()
- mouseReleased()
- CP_Input_MouseReleased()
- mouseDragged()
- CP_Input_MouseDragged()
- mouseIsDown()
- CP_Input_MouseDown()
- mouseMoved()
- CP_Input_MouseMoved()
- mouseClicked()
- CP_Input_MouseClicked()
- doubleClicked()
- CP_Input_MouseDoubleClicked()
- mouseWheel()
- CP_Input_MouseWheel()
Math
Utility
- clampFloat()
- CP_Math_ClampFloat()
- clampInt()
- CP_Math_ClampInt()
- lerpFloat()
- CP_Math_LerpFloat()
- lerpInt()
- CP_Math_LerpInt()
- sq()
- CP_Math_Sq()
- degrees()
- CP_Math_Degrees()
- radians()
- CP_Math_Radians()
Matrix
- mat3()
- mat3_identity()
- CP_Matrix_Identity()
- mat3_set()
- CP_Matrix_Set()
- mat3_from_vector()
- CP_Matrix_FromVector()
- mat3_scale()
- CP_Matrix_Scale()
- mat3_translate()
- CP_Matrix_Translate()
- mat3_rotate()
- CP_Matrix_Rotate()
- mat3_rotate_rad()
- CP_Matrix_RotateRadians()
- mat3_transpose()
- CP_Matrix_Transpose()
- mat3_inverse()
- CP_Matrix_Inverse()
- mat3_concat()
- CP_Matrix_Multiply()
Vector
- vec2()
- vec2_zero()
- vec2_set()
- vec2_neg()
- vec2_add()
- vec2_sub()
- vec2_norm()
- vec2_scale()
- mat3_mult_vec2()
- CP_Vector_MatrixMultiply()
- vec2_length()
- vec2_distance()
- vec2_dot()
- vec2_cross()
- vec2_angle()
Random
- randomSeed()
- randomFloat()
- randomRangeFloat()
- randomInt()
- randomRangeInt()
- randomGaussian()
- noise()
- noiseSeed()
Setting
- setWindowTitle()
- background()
- fill()
- noFill()
- stroke()
- noStroke()
- strokeWeight()
- size()
- fullscreen()
- fullscreenAdvanced()
- blendMode()
- cursor()
- noCursor()
- translate()
- scale()
- scaleX()
- scaleY()
- rotate()
- applyMatrix()
- resetMatrix()
- save()
- restore()
- worldToScreen()
- screenToWorld()
Draw Calls
Shape
- rect()
- ellipse()
- circle()
- line()
- point()
- triangle()
- quad()
- rectRotated()
- ellipseRotated()
- lineRotated()
- triangleRotated()
- quadRotated()
- beginShape()
- vertex()
- endShape()
- rectMode()
- ellipseMode()
- CP_Graphics_DrawRect()
- CP_Graphics_DrawEllipse()
- CP_Graphics_DrawCircle()
- CP_Graphics_DrawLine()
- CP_Graphics_DrawPoint()
- CP_Graphics_DrawTriangle()
- CP_Graphics_DrawQuad()
- CP_Graphics_DrawRectAdvanced()
- CP_Graphics_DrawEllipseAdvanced()
- CP_Graphics_DrawLineAdvanced()
- CP_Graphics_DrawTriangleAdvanced()
- CP_Graphics_DrawQuadAdvanced()
- CP_Graphics_BeginShape()
- CP_Graphics_AddVertex()
- CP_Graphics_EndShape()
- CP_Settings_RectMode()
- CP_Settings_EllipseMode()
Image
- loadImage()
- loadImageAdvanced()
- image()
- imageRotated()
- imageSize()
- imageMode()
- createImage()
- createImageAdvanced()
- freeImage()
- imageWidth()
- imageHeight()
- imagePixel()
- imageCreateSubimage()
- imageCreateSubimageAdvanced()
- imageCreateTint()
- imageCreateTintAdvanced()
- imageData()
- imageUpdate()
- readFrameBuffer()
- readFrameBufferAdvanced()
Text
Sound
- soundLoad()
- soundFree()
- soundPlay()
- soundPlayAdvanced()
- soundPauseAll()
- soundResumeAll()
- soundStopAll()
Time
Deprecated Code
This section has old function references and old examples to be removed
- keyPressed()
- keyReleased()
- keyIsDown()
- mousePressed()
- mouseReleased()
- mouseDragged()
- mouseIsDown()
- mouseMoved()
- mouseClicked()
- doubleClicked()
- mouseWheel()
- mat3()
- mat3_identity()
- mat3_set()
- mat3_from_vector()
- mat3_scale()
- mat3_translate()
- mat3_rotate()
- mat3_rotate_rad()
- mat3_transpose()
- mat3_inverse()
- mat3_concat()
- mat3_mult_vec2()
- vec2()
- vec2_zero()
- vec2_set()
- vec2_neg()
- vec2_add()
- vec2_sub()
- vec2_norm()
- vec2_scale()
- vec2_length()
- vec2_distance()
- vec2_dot()
- vec2_cross()
- vec2_angle()
- randomSeed()
- randomFloat()
- randomRangeFloat()
- randomInt()
- randomRangeInt()
- randomGaussian()
- noise()
- noiseSeed()
- setWindowTitle()
- background()
- fill()
- noFill()
- stroke()
- noStroke()
- strokeWeight()
- size()
- fullscreen()
- fullscreenAdvanced()
- blendMode()
- cursor()
- noCursor()
- translate()
- scale()
- scaleX()
- scaleY()
- rotate()
- applyMatrix()
- resetMatrix()
- save()
- restore()
- worldToScreen()
- screenToWorld()
- rect()
- ellipse()
- circle()
- line()
- point()
- triangle()
- quad()
- rectRotated()
- ellipseRotated()
- lineRotated()
- triangleRotated()
- quadRotated()
- beginShape()
- vertex()
- endShape()
- rectMode()
- ellipseMode()
- loadImage()
- loadImageAdvanced()
- image()
- imageRotated()
- imageSize()
- imageMode()
- createImage()
- createImageAdvanced()
- freeImage()
- imageWidth()
- imageHeight()
- imagePixel()
- imageCreateSubimage()
- imageCreateSubimageAdvanced()
- imageCreateTint()
- imageCreateTintAdvanced()
- imageData()
- imageUpdate()
- readFrameBuffer()
- readFrameBufferAdvanced()